WebI want the pally to turn it into holy water for more usefulness. but 5x5x5 water is 935 gallons. We are wondering if that's to much or if the amount doesn't matter as long as the ritual is completed on it. according to both ritual rules and holy water details written on page 151-152, it seems to be 1 spell slot per flask of holy water, as ... WebCast time of 1 action, keep it a ritual. This way in a pinch it can be used to bless a vial of water, but you can still use the ritual to get a larger quantity. Some math will have to be done to figure out how many casts it takes to bless a certain amount of water. Make it somewhere between a 1st to 3rd level spell.
Holy Water Pathfinder on Roll20 Compendium
WebHoly Water. Holy Water: Holy water damages Undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal Creature, but to use it against an Incorporeal ... WebJul 19, 2024 · As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. book flashcards
Holy Water (flask) - Equipment - D&D Beyond
WebAug 30, 2024 · As many of us has realized, holy water is such a niche and mostly useless item that it should be much much cheaper. It's normally only useful in really low levels when the damage and damage type is actually useful, and the 25gp puts it out of the reach of most characters. WebUnholy water is, obviously, water; it's in the name. 1. not holy; not sacred or hallowed. 2. impious; sinful; wicked. By this definition, unholy water could just be water the isn't holy water. However, this would mean that something like tap water could be used as the material component of the spell. WebA 1st level spell guaranteeing a free critical with energy damage, or, in the case of holy water, resistance-bypassing divine damage, seems a little overpowered, especially if you have ways of boosting splash weapon damage. One level dip of alchemist with a 20 int means that 1st level spell is doing 4d4+10 bypassing any and all damage reduction ... book fix it shop